If it hits an enemy, it shoves them away. Basically, it reflects energy projectiles, but you basically grab physical projectiles, allowing you to throw them in an angle of your choice. USpecial: Cyclone Trap launches self up in a vortex. Rivets are faster and do low flinching damage, while Electro Bolt costs Eve and is like ZSS' Neutral B, but faster and stronger NSpecial: Rivet Gun/Electro Bolt (hold to swap). Taunt 3: Pull out the research camera and start recording your enemy, holding the hacking tool in his free hand like a mike Taunt 2: Spin the drill a bit while posing Taunt 1: Put in a plasmid, drain it, and throw it away Mario or the Belmonts)īAir: Shotgun blast backwards, himself propelling forwardĭash Attack: Swings Drill forward, a nod to Drill Dash Costs EveĭAir: Stomp (reference to Bioshock 2 beginning. Can trip enemiesĭSmash: Gravity Hold down (forgot the Plasmid name, black hole one from Minerva's Den) pulls enemies and items in for rapid damage, only to launch them away as it collapses. Nod to both the noise they make and the Big Sister, who staggers you the same wayĭTilt: Drill into ground. UAir: Noise waves surround the head as it makes a whalelike noise. USmash: Shoot grenade launcher up, firing a powerful grenade, ala Snake UTilt: Shoot 5 trap rivets down, which launch up Basically a reskined Force Palm (half ish aura) This is like Meta Knight'sįTilt: Shoot machine gun forward (perhaps even angled down)įSmash: Shotgun forward. Here we go! Also, ANY attack that uses the drill can, like Bayo, be extended by holding attack, where you drill, pulling the target close. Now, if something consumes EVE, I will say so. Simple animation where he pumps his arm and the EVE regenerates quickly. This is like Inkling, where certain moves deplete it, but can be replenished through shield+B. (His series logo is the symbol of Rapture, btw)ĮVE isn't infinite, which is why it's a meter.
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